this post was submitted on 17 Oct 2024
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[–] [email protected] 120 points 15 hours ago (10 children)

I don't know if everyone gets the reference: RollerCoaster Tycoon is in fact writing mostly in assembly to use the hardware more efficiently

[–] [email protected] 52 points 13 hours ago (9 children)

It also makes it really portable which is a big part of why all the ports to modern systems are so close to the original. Obligatory OpenRCT2 shoutout.

[–] [email protected] 27 points 10 hours ago* (last edited 10 hours ago) (1 children)

Writing it in assembly would make it pretty much the opposite of portable (not accounting for emulation), since you are directly giving instructions to a specific hardware and OS.

[–] [email protected] 0 points 5 hours ago (1 children)

Not necessarily, unless you’re working on something like an OS you’re not usually directly accessing/working on the hardware. As long as you can connect the asm up to your os/driver abstraction layer and the os to hardware apis work the game should be functional. Not to mention RCT targets the x86 assembler architecture which was one of the most popular at the time

[–] [email protected] 4 points 2 hours ago

That's no less true than games written in C, or otherwise with few dependencies. Doom is way more portable than RCT precisely because it's written in C instead of assembly.

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