this post was submitted on 11 Oct 2024
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Programmer Humor

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cross-posted from: https://lemmy.zip/post/24335357

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[–] [email protected] 164 points 1 month ago (28 children)

Isn't it all unicode at the end of the day, so it supports anything unicode supports? Or am I off base?

[–] [email protected] 26 points 1 month ago (14 children)

Yes, but the language/compiler defines which characters are allowed in variable names.

[–] sukhmel 3 points 1 month ago (1 children)

Yes, but it still is about language, not game engine.

Albeit technically, the statement is correct, since it is more specific.

[–] [email protected] 6 points 1 month ago (1 children)

Yeah, but this particular language is a feature of the game engine. It's its own thing called GDScript.

[–] sukhmel 2 points 1 month ago (1 children)

Oh, I didn't know that, neat. Then there's no space for nit-picking

[–] [email protected] 2 points 1 month ago

Godot is neat. There is C# support as well if you find that easier, but coming from Unreal, it's night and day. I know Unreal has so much more features, but for a hobbyist like me, Godot is much better. It's just this small executable, and you have everything you need to get creative.

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