this post was submitted on 30 Sep 2024
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[โ€“] [email protected] 10 points 1 month ago* (last edited 1 month ago) (7 children)

Here's the idea: There are four power brackets, and every Commander deck can be placed in one of those brackets by examining the cards and combinations in your deck and comparing them to lists we'll need community help to create. You can imagine bracket one is the baseline of an average preconstructed deck or below and bracket four is high power. For the lower tiers, we may lean on a mixture of cards and a description of how the deck functions, and the higher tiers are likely defined by more explicit lists of cards.

Ok... I'm listening ๐Ÿค”

In this system, your deck would be defined by its highest-bracket card or cards.

This now becomes an eternal battle over which cards are in Tier 3 and which cards are in Tier 4 imo.

For example, if Ancient Tomb is a bracket-four card, your deck would generally be considered a four. But if it's part of a Tomb-themed deck, the conversation may be "My deck is a four with Ancient Tomb but a two without it. Is that okay with everyone?"

This seems kinda gnarly to me. Perhaps it can work though by farming this decision out to every single play group.

[โ€“] [email protected] 6 points 1 month ago (4 children)

I get the idea, but I don't see how that works effectively in practice. There are a lot of cards that are not good on their own, and only good in the context of a combo. Does having one of those cards in your deck make it better? No, it probably makes it worse. You need the entire combo for one of those cards to matter.

It works for those 1 off value piece cards like Dockside, Tomb, Sol Ring, etc. But multi card combos is where I think it will fail(or at least over score a deck that doesn't include a full combo).

[โ€“] [email protected] 5 points 1 month ago

Yeah I completely agree. There is so much context with all the cards that I don't know how they do this. It's really just four different ban lists they're now managing. And that I think sucks so much fun out of the decks that it almost becomes what's the point even.

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