this post was submitted on 13 Sep 2024
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[–] [email protected] 145 points 1 month ago* (last edited 1 month ago) (11 children)

Stray was excellent

It's kind of funny. The studio wanted to spin off to be independent. So everybody resigning, is effectively doing the same thing. It's not like there's big heavy machinery they have to move. The studio is the people.

If they start their own company, they have successfully totally spun off

[–] [email protected] 67 points 1 month ago (5 children)

Eh, reputation is still a thing and they probably aren't getting to keep any of the IPs they worked on, like Stray or Outer Wilds. They also won't get to keep whatever cash the company might have had in reserve. My understanding is that the idea of spinning off a studio to be indie is that you get to keep developing your IPs to some extent, you still have your brand and your reputation, etc. Otherwise they probably would have done this at the beginning.

So, no, they didn't really spin it off heh.

[–] [email protected] 34 points 1 month ago (2 children)

They didn't make outer wilds (the parent company Annapurna interactive published it)

[–] [email protected] 4 points 1 month ago* (last edited 1 month ago) (1 children)

Yeah but publishing is still work though. It's become much easier to self publish on Steam as a small developer, but there is still value in having a professional publisher. It's hard to say how much value and sometimes the publisher takes up more than their fair share, but it's not like zero value either.

[–] [email protected] 9 points 1 month ago* (last edited 1 month ago)

Fair, but the point was that the parent company is unaffected by this, the people who work there haven't quit afaik.

Edit: hold up I just had a double take at the article and it's the publisher where people quit lmao. I actually can't read goddamn ignore me...

Edit 2: Ok I see what confused me now. On another site I read that the Alan wake deal is unaffected because that's with the parent company Annapurna Pictures. Mixed them together.

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