this post was submitted on 16 Jul 2023
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I know the guy meant it as a joke but in my team I see the damage "academic" OOP/UML courses do to a programmer. In a library that's supposed to be high-performance code in C++ and does stuff like solving certain PDEs and performing heavy Monte-Carlo simulations, the guys with OOP/UML background tend to abuse dynamic polymorphism (they put on a pikachu face when you show them that there's also static polymorphism) and write a lot of bad code with lots of indirections and many of them aren't aware of the fact that virtual functions and
dynamic_cast
's have a price and an especially ugly one if you use them at every step of your iterative algorithm. They're usually used to garbage collectors and when they switch to C++ they become paranoiac and abuseshared_ptr
's because it gives them peace of mind as the resource will be guaranteed to be freed when it's not needed anymore and they don't have to care about when that is the case, they obviously ignore that under the hood there are atomics when incrementing the ref counter (I removed the shared pointers of a dev who did this in our team and our code became twice as fast). Like the guy in the screenshot I certainly wouldn't want to have someone in my team who was molded by Java and UML diagrams.Depends on the requirements. Writing the code in a natural and readable way should be number one.
Then you benchmark and find out what actually takes time; and then optimize from there.
At least thats my approach when working with mostly functional languages. No need obsess over the performance of something thats ran only a dozen times per second.
I do hate over engineered abstractions though. But not for performance reasons.
I mean, even there it depends what you're doing. A small matrix multiplication library should be fast even if it makes the code uglier. For most coders you're right, though.
Even then you can take some effort to make it easier to parse for humans.
Oh, absolutely. It's just the second most important thing.
You can add tons of explanatory comments with zero performance cost.
Also in programming in general (so, outside stuff like being a Quant) the fraction of the code made which has high performance as the top priority is miniscule (and I say this having actually designed high-performance software systems for a living) - as explained earlier by @ForegoneConclusion, you don't optimize upfront, you optimized when you figure out it's actually needed.
Thinking about it, if you're designing your own small matrix multiplication library (i.e. reinventing the wheel) you're probably failing at a software design level: as long as the licensing is compatible, it's usually better to get something that already exists, is performance oriented and has been in use for decades than making your own (almost certainly inferior and with fresh new bugs) thing.
PS: Not a personal critical - I too still have to remind myself at times to not just reinvent that which is already there. It's only natural for programmers to trust their own skills above whatever random people did some library and to want to program rather than spend time evaluating what's out there.
I thought of this example because a fundamental improvement was actually made with the help of AI recently. 4x4 in specific was improved noticeably IIRC, and if you know a bit about matrix multiplication, that ripples out to large matrix algorithms.
I would not actually try this unless I had a reason to think I could do better, but I come from a maths background and do have a tendency to worry about efficiency unnecessarily.
I think in most cases (matrix multiplication being probably the biggest exception) there is a way to write an algorithm that's easy to read, especially with comments where needed, and still approaches the problem the best way. Whether it's worth the time trying to build that is another question.