popcar2

joined 1 year ago
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cross-posted from: https://programming.dev/post/12340077

I made a mod launcher for classic Doom (specifically, GZDoom) because I wasn't a fan of what currently exists. CleanDoom focuses on simplicity and usability.

If anyone here is a Doom fan, give it a try and let me know what you think!

This may not sound that relevant to this community, but I made this with Godot 4.2, so I thought I'd share it here too.

 

cross-posted from: https://programming.dev/post/12340077

I made a mod launcher for classic Doom (specifically, GZDoom) because I wasn't a fan of what currently exists. CleanDoom focuses on simplicity and usability.

If anyone here is a Doom fan, give it a try and let me know what you think!

 

I made a mod launcher for classic Doom (specifically, GZDoom) because I wasn't a fan of what currently exists. CleanDoom focuses on simplicity and usability.

If anyone here is a Doom fan, give it a try and let me know what you think!

[–] popcar2 7 points 8 months ago

There doesn't seem to be any affordable small phones. Small phones don't have a big market so they're usually $500+ and have worse specs than other phones in the same price range.

[–] popcar2 0 points 8 months ago* (last edited 8 months ago)

Edit: Oh, i see now why everything seemed so sketchy, they have been promoting this since 2022 as a platform for metaverses, webchain and all that web3 bullshit

That might've been the investor pitch but luckily it doesn't seem like any of that has made it into what exists now. Seems like they're just going to take a percentage of profit from games on their platform.

[–] popcar2 2 points 8 months ago
  1. Yes

  2. It seems like they have a platform/launcher with user-created content in it. They get 10% marketplace fee but since it's fully open source you can probably publish your game outside of their platform.

 

This is kind of huge, isn't it? I've been seeing this engine around for a while (it was still in closed alpha I believe) and it seemed really well done. It's a Godot fork that's intended to be a simpler experience like Roblox, where it has visual scripting, handles all the multiplayer itself, and allows you to create worlds collaboratively with friends and co-workers in real-time.

The only thing people seemed iffy about was monetization and its closed-source nature, but now that it's here and FOSS, anyone think it might blow up and be a great introduction to game development for beginners and kids?

I'll probably test it and see how it is later, but it does seem like it's still in alpha.

21
submitted 8 months ago by popcar2 to c/godot
[–] popcar2 13 points 8 months ago (4 children)

Just my personal hot take haha, had nothing but bad experiences with Python.

15
submitted 8 months ago by popcar2 to c/blogging
 

cross-posted from: https://programming.dev/post/11439487

Long overdue post on the potential for using Godot for GUI app development and why I think it's pretty cool!

87
submitted 8 months ago by popcar2 to c/godot
 

Long overdue post on the potential for using Godot for GUI app development and why I think it's pretty cool!

[–] popcar2 7 points 8 months ago

This is really cool. It seems to be getting hugged to death though, I'm getting a lot of server errors when I attempt to open most apps.

[–] popcar2 2 points 8 months ago (1 children)

Very weird. That's probably due to your browser since I know firefox forks don't run too well with Webgl2, I mainly use regular Firefox and fullscreen works normally there. Glad you like the game though!

[–] popcar2 14 points 8 months ago* (last edited 8 months ago) (1 children)

It saddens me deeply that consumers (gamers) just don’t give a flying fuck about this and continues to pay a premium for Nvidia cards.

It doesn't help that AMD isn't competing that much price-wise. Their only saving grace is higher VRAM, and while that is nice, raw performance is becoming less relevant. FSR also does not compete with DLSS, it's strictly worse in every way. They also barely exist in the laptop market, I was just considering buying a new gaming laptop and my options are an RTX 4060 or paying more for the one laptop with a weaker AMD GPU.

I would argue Intel is shaping up to be the real competitor to Nvidia. They had a rough start but their GPUs are very price-competitive. Their newer integrated GPUs are also the best currently, they're good for gen AI, their raytracing performance trumps AMD, and XeSS is a lot better than FSR. If I were in the market for a new GPU I'd probably grab the Intel A770. I'm looking forward to their next generation of cards.

[–] popcar2 2 points 9 months ago

Thanks for trying it out, I've gotten some good feedback on year 3 from others as well. I definitely overdid it with the darkness a bit, but I've got plans for a "definitive edition" of the game with some more content and a less punishing difficulty.

[–] popcar2 130 points 9 months ago* (last edited 9 months ago) (15 children)

That just because I'm a programmer that must mean I'm a master of anything technology related and can totally help out with their niche problems.

"Hey computer guy, how do I search for new channels on my receiver?"

"Hey computer guy, my excel spreadsheet is acting weird"

"My mobile data isn't working. Fix this."

My friend was a programmer and served in the army, people ordered him to go fix a sattelite. He said he has no idea how but they made him try anyways. It didn't work and everyone was disappointed.

[–] popcar2 5 points 9 months ago

Thanks again for managing such a great instance. The effort put into everything really shows.

~~The iceshrimp instance looks neat too~~

[–] popcar2 4 points 9 months ago

So much great stuff in this release. I've been looking forward to single-threaded web builds especially, but other things like the new project manager are good changes too.

Lots of great QoL changes and bug fixes as well, like the "is not" operator and being able to loop audio via audiostreamplayer rather than on import. Good UI changes like being able to reverse flow container direction and indeterminate progress bars too.

The wait for 4.3 continues...

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