lIlIllIlIIIllIlIlII

joined 4 days ago
MODERATOR OF
2
submitted 1 hour ago* (last edited 1 hour ago) by [email protected] to c/[email protected]
[–] [email protected] 2 points 6 hours ago

Done, thanks for letting me know it!

 

[email protected]

Comunidad para todo lo relacionado con la cultura hip-hop llevada a cabo en España.

Son bienvenidos posts sobre:

  • Cualquiera de los elementos: rap, break dance, grafiti, turntablism, producción, beatbox...
  • Cualquiera época: inicios en los 80s, hasta hoy en día con las nuevas tendencias
  • Críticas sobre trabajos antiguos, noticias de nuevos trabajos, curiosidades, salseo...
[–] [email protected] 1 points 13 hours ago (1 children)

The same with "azar" in spanish.

 

[email protected]

New place to post anything about hip-hop culture from Spain. Sapanish is the preferred language, but english is welcome too.

 

Por si hay por aquí algún amante de las maquetas de los 90s, aquí va un canal de Telegram en el que se está compartiendo música de la época: https://t.me/maquetasrap

Paralelamente, existe un grupo para charlar: https://t.me/maquetasrapchat

 

La Mala y el Cuervo fue un grupo formado por La Mala Rodríguez (antes Mala María) y El Cuervo (componente del colectivo QMJ).

Lo que sé de esta maqueta es que se lanzó en 1997 y que contenía 5 temas. ¿Alguien sabe algo más sobre ella? Me consta que hay varias personas que la tienen, pero por desgracia no están interesados en compartirla.

[–] [email protected] 1 points 1 day ago

I changed to IEMs.

[–] [email protected] 4 points 1 day ago* (last edited 1 day ago)

From https://status.proton.me/

Earlier today at around 4PM Zurich, the number of new connections to Proton's database servers increased sharply globally across Proton's infrastructure.

This overloaded Proton's infrastructure, and made it impossible for us to serve all customer connections. While Proton VPN, Proton Pass, Proton Drive/Docs, and Proton Wallet were recovered quickly, issues persisted for longer on Proton Mail and Proton Calendar. For those services, during the incident, approximately 50% of requests failed, leading to intermittent service unavailability for some users (the service would look to be alternating between up and down from minute to minute).

Normally, Proton would have sufficient extra capacity to absorb this load while we debug the problem, but in recent months, we have been migrating our entire infrastructure to a new one based on Kubernetes. This requires us to run two parallel infrastructure at the same time, without having the ability to easily move load between the two very different infrastructures. While all other services have been migrated to the new infrastructure, Proton Mail is still in middle of the migration process.

Because of this, we were not able to automatically scale capacity to handle the massive increase in load. In total, it took us approximately 2 hours to get back to the state where we could service 100% of requests, with users experiencing degraded performance until then. The service was available, but only intermittently, with performance being substantially improved during the second hour of the incident, but requiring an additional hour to fully resolve.

A parallel investigation by our site reliability engineering team identified a software change that we suspected was responsible for the initial load spike. After this change was rolled back, database load returned to normal. This change was not initially suspected because a long period of time had elapsed between when this change was introduced and when the problem manifested itself, and an initial analysis of the code suggested that it should have no impact on the number of database connections. A deeper analysis will be done as part of our post-mortem process to understand this better.

[–] [email protected] 2 points 2 days ago (5 children)
[–] [email protected] 4 points 3 days ago

Maybe it is a similar issue: framebuffer emulation.

[–] [email protected] 3 points 3 days ago

Maybe is too soon for cycle accuracy N64 emulators. We will get it eventually.

[–] [email protected] 6 points 3 days ago* (last edited 2 days ago)

FPGA emulation is another level. The video says that FPGA emulation is near flawless except homebrew.

[–] [email protected] 28 points 3 days ago* (last edited 3 days ago) (4 children)

Do you remember if you had the black screen in this track?

It's a classical issue in n64 emulators.

 

ModRetro is bringing back cartridges! They're publishing newly developed GameBoy and GameBoy Color games, manufacturing actual cartridges, and selling them in stores. In addition to making the Chromatic, a pretty darn good FPGA Game Boy Color compatible system, they're making a line of new games on cartridges. These titles not only work on the Chromatic but also on anything that can play GameBoy or GameBoy Color. I review all six launch titles, including:

  • Tales in Monsterland DX: A charming platformer with RPG elements.
  • Dragonyhm: A delightful turn-based RPG with exploration and puzzle-solving.
  • Toki Tori Ultimate Edition: A challenging puzzle-platformer.
  • Patchy Matchy: A fast-paced puzzle game.
  • Traumatarium Penitent: A hardcore, resource-management RPG.
  • In the Dark 2: A sci-fi adventure with logic puzzles.
 

The Nintendo 64 has always been a difficult machine to emulate correctly. But in 2025 - we should be well and truly past all of it right? Not exactly. Issues with Plugins, performance, graphical glitches, stutters. Unless you have a very powerful machine, these are common things many of us will run into when emulating the Nintendo 64. But why? And Is there any hope for fast, accurate N64 emulation in 2025 and beyond?

[–] [email protected] 7 points 3 days ago

Yes, you are right.

[–] [email protected] 5 points 3 days ago

I can imagine external developers asking Nintendo for a d-pad.

[–] [email protected] 6 points 3 days ago

I would say that initially they located it there to get some symmetry because aesthetic reasons.

 

Could this explain the horrible d-pad in the NGC?

1
submitted 3 days ago* (last edited 1 day ago) by [email protected] to c/[email protected]
 

No hace mucho, El Jincho nos sorprendió con sus opinones políticas, ahora continúa por la senda del sinsentido, desvinculándose de la ciencia: apoyando el terraplanismo, negando la visita a la Luna, etc.

14
Digitalcore.club (lemmy.zip)
submitted 4 days ago* (last edited 4 days ago) by [email protected] to c/[email protected]
 

DigitalCore is a general tracker with decent amount of torrents. It has 1,422,961 torrents with 203,212 active torrents.

It has a good flow of scene and p2p releases. This tracker offers 7 days of free leech upon signup, otherwise they do offer a 24h free leech for every torrent that is uploaded. They also have a nice leech bonus system. Share 1tb data (and keep sharing) and get sitewide free leech.

  • Web IRC: https://irc.digitalcore.club:9000/
  • Sign-up: https://digitalcore.club/signup/

Stats:

  • Registered users 12,628
  • Torrents 1,422,961
  • Active Torrents 203,212
  • New Torrents Today 919
  • Peers 337,633
  • Peers record 433,128
  • Seeders 363,033
  • Leechers 5,294
  • Requests filled 2,255
  • Total requests 2,318
  • Active users in the past 15 min 132
  • Active users in the past day 1376
  • Online IRC Users 205
  • Online IRC announce channel users 529
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