I wish I had an answer for you, but it was never heavy to me. I was actually surprised how easy it was to hold considering the size. Granted, I am a large man (6'6", 230lbs) so maybe that has something to do with it.
MXX53
I know a handful of languages and I think of them as tools. For example, a flathead screwdriver will work on a phillips screw head (In most cases with some outliers), but a phillips screwdriver might just be better for the job. Same with a wrench and a socket with a ratchet, etc.
When it comes to programming or scripting I approach it in the same way. If I am at work, and I need to automate something quick and dirty, no end user will need to use it, and it is just adjusting data or spitting data back at me, I am probably going to write it in Python.
Or, if I need to make something that an end user is going to interact with, I am probably going to spin up a web server and use the MERN stack to create that.
If I am working at home on a TUI for my favorite application, I am going to use Rust or Python
And if I working on a project that requires me to work with embedded systems, I am probably going to reach for C, maybe C++ depending on the support, and I have in a couple of instances needed to use Assembly.
All this to say, I think that if I had to use Python for all of these, I would be in trouble. Same as if I had to use C++ to accomplish all of the above. Could it be done? Sure. Do I want to do that? Not at all.
I agree with this. I use Linux exclusively at home, but for work I have a windows laptop. It’s really not that bad. I for sure don’t like it as much, but it isn’t atrocious.
I remember looking at this game three years ago when he was talking about moving to Godot. That might have actually been the first time I heard of godot, either that or I stumbled upon this when looking at Godot as a previous Unity user. He makes great stuff.
That is actually super helpful! I appreciate the feedback and I think that gives me something to go off of!
I appreciate the input! That was what I was thinking but hadn’t really followed mali for emulation in a while.
Thanks for taking the time to write all of that out!
I have moved my personal knowledge base and task lists to logseq and using syncthing to sync with my other devices . Finally migrated my google drive data completely over to Nextcloud and then encrypted all of the data on google drive using cryptomater(just another more reliable backup over my local host until I can get enough money to configure redundant backups). Moved to Lemmy from Reddit. And started my plan to move back to GrapheneOS from my iPhone. Just need to get some money to migrate to a pixel.
My modded PS1. It was the first hardware mod I ever did. It was a mess. It booted games sometimes, froze periodically. But, I would love to go back and fix the mod today and play some classics. I do have an unmodded ps1 mini with the attachment screen I have since purchased, but it just isn’t the same.
I work in a windows environment at work and my VMs regularly flag the infrastructure firewalls. So WSL is my easiest way to at least be able to partially work in my environment of choice.
I appreciate the feedback!
Has anyone here come from other engines? I spent many years in unity, but I haven’t touched it in probably 5 or 6 years. I am looking to get back into game dev, but also realize there is probably going to be a learning curve even if I go back to unity so I figure now is the time to make a change if I want to change it up.
I have both. I had the switch long before the steam deck was available. I will say that I have not touched my switch to play games since I received the deck. I got my deck in the second big batch of deliveries when it first released, so I have had it for more than year at this point.
When I want to play Nintendo exclusives, I purchase them and then use my switch rip them to play using yuzu on my deck.