spider solitaire for the windows xp
the cards... the spiders... the fireworks... what more can you want from a game on the computer?
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
3rd International Volunteer Brigade (Hexbear gaming discord)
Rules
spider solitaire for the windows xp
the cards... the spiders... the fireworks... what more can you want from a game on the computer?
Age of Empires 2, i played that game for years and never got bored, now with the new expansions i could play it for another decade
Depends heavily on how you define it, but I see perfection as kind of unatainable. A game might come really, really close, but I haven't find the one that I think is perfect yet.
There are games I love to death like NieR: Automata, Isaac, Dark Souls 3 and Skyrim, but there's always something that could be better, as much as I love these games, be it technical-wise, gameplay-wise, or whatever else.
Also, even if I really think a game is perfect, that would be only for me, other people are gonna have a differing opinions and might disagree with that, so it ends up being a very personal thing.
That being said, there's 2 games I'm playing right now that are impressing me so fucking hard.
I'm finally playing Breath Of the Wild, and fuck, why have I waited so long? I must be only 15 - 20 hours in, but holy shit is it so good so far, I can't believe it.
The other one is Baldur's Gate 3, I have only 6 or so hours so far, but this game is so charismatic, like, how??? I didn't get the love for the characters I have seen all over the internet, but literally 5 minutes talking to them and I kind of get it now.
I really hope these 2 come close to how good I always see people talking about.
Kingdom Hearts 2 Critical Mode is perfection and I haven't played anything since then that scratches that same combat itch. You take more damage, but dish out a lot too. The Org XIII fights are amazing and you have to use everything in Sora's toolkit to beat them. It's not just a button masher like the regular difficulty is.
Only other games with the same "more damage all around" difficulty I can recall is the Metro series with Ranger Mode. Obviously that's an entire different genre though lol.
Left 4 Dead 2
Empire Earth + expansion, Age of Mythology + the expansion, starcraft + broodwar, star wars battlefront 2 (2005), star wars Galactic Battlegrounds + expansion, Star Wars Empire At War + expansion, Final Fantasy 6, and I particularly enjoyed Red Dead Redemption 1&2 but they're not perfect
Ah Fellow RTS enjoyer
Sekiro: Shadows Die Twice, and its a damn shame FromSoft never did anything with it
Probably any modpack of modded Minecraft that a player customizes to meet their own wants/needs. With the sheer number and variety of mods pretty much everyone can have their own different "perfect" instance of modded minecraft
I loved Tales of Berseria, although that is probably because of the voice actress, Christina Vee.
Halo 3
It really was peak Halo.
CE broke ground but there's tons of garbage decisions - if the pistol took just one more shot to kill or was placed as a power weapon, the game would be so much more interesting. So many other guns would become viable.
Halo 2 made some improvements but was kinda rushed. Wasn't fully mature.
Halo 3 was what they were building up to. It's so good.
Halo 4 multiplayer was an excellent game at some point prior to the game being released. The marketing people got really really really fucking anxious about Call of Duty for some bizarre reason. So they removed Slayer from matchmaking, replacing it with a loadout/instaspawn/killstreak game mode. No way to strategize, no way to predict anything, and your enemy would spawn before you could even recharge your fucking shield.
Halo 5 introduced neat movement mechanics and then adjusted all of their maps to require the movement mechanics, meaning that instead of better movement you were actually just disabling your gun all the time, to make the same jumps you had been doing since Halo 2.
Halo Infinite is ok, but it's not Halo 3.
Hades
Depends on the goal of the game surely?
Portal is a gamey game. It's a good game but it's not a deep rich story or work of art that will give you complex emotions. It demonstrates excellent mechanics that it executes very well and packages inside an amusing environment that suits it. The execution is great.
Journey made me feel things I didn't know a game could achieve.
The Last of Us, Uncharted 2, Need For Speed Underground 2 as well as it's sequel Most Wanted, Burnout 3, Gran Turismo 4, and Ace Combat Zero: The Belkan War are probably what I'd consider to be close to perfect or perfect.
The Last of Us just has a great mix of survival gameplay elements and a compelling story with a high quality presentation, a mix no one had done before. Even playing it today, it doesn't feel 10 years old. Uncharted 2 feels like an action movie in a video game, it's cheesy but it's a perfect execution of the concept.
The two Need For Speed games mentioned really perfected the open world arcade racer gameplay loop, and the addition of police chases in Most Wanted was great. Gran Turismo 4 is the perfect Gran Turismo game. So many cars, so many races, great physics for the time. Burnout 3 is just the perfect tap to drift arcade racer. Great tracks, takedowns, great arcade drift handling.
Ace Combat Zero is the best Ace Combat game. The story is great, the ace squadrons are great to fight against, the entire game being an allegory for an alternate history WW2 in another universe is pulled off perfectly.
May be its because I have not reached hardmode yet but I feel Terraria is the best "sandbox" game I played, mainly because of the different influences it takes (metroidvania, RPG I guess with the items, etc) and it just having a lot of depth. I only started playing this month though.
My measure of how good a game is is mostly whether it provides an experience that utilizes the interactivity of video games to tie into other parts of the medium and therefore: Far Cry 2 and S.T.A.L.K.E.R.: Shadow of Chernobyl.
A game can just be a plaything, Tetris is good, but for it to be perfect I believe it needs to be more than the sum of its parts.
idk if any game will ever be perfect but i think brigador and cruelty squad are both pretty good. now if someone makes like arma 3 but with mechs ill change my vote.
Nuclear Throne in perfect action roguelite imo.
Simple, refined, and fun as hell. The perfection of fast-paced action combat. Nearly unlimited mechanical depth but you can explain everything in 5 minutes.
Minesweeper
I think a perfect game is just a game that successfully accomplishes it's story or mechanical goals.
Rainworld, Stellaris, AoE2, StarCraft, Disco Elysium, and Doom (the OG one) all come to mind as games that had a very clear vision and accomplished them.
Doom 2016 and Eternal are also so impressive. They couldnt break ground like the original, but they're right up there in terms of satisfying gameplay, knowing your identity, and cutting out all the useless bullshit. A more worthy successor I don't know of.
The moment at the beginning of 2016 where the robot guy starts blabbering backstory at you for about 3 seconds, until your character gets bored and wrenches the comms console out of the wall and throws it away like garbage... I still get chills.
Jagged Alliance 2 is a perfect game.
This is a scientifacally prooved fact.
If you disagree you are a lib.
Super Mario RPG is just about perfect. Not only can I not think of a single thing you could take away, but what's there is pretty meaty - the game accomplishes everything it sets out to do, and in doing so proves that a twelve hour JRPG where everything is good is vastly superior to a hundred hour JRPG with a lot of filler. I haven't played the remake but the original is one of the few games that I go back and replay to 100% completion every year or so, and it always holds up.
Stardew valley
Wild Guns
I discovered that on SNES emulator and wish I had owned it on my actual SNES as a kid
I found out it was good right after selling it when I wheeled and dealed in retro games at a fleamarket for a bit. AVGN's maybe former pal Mike Matei listed it at the top of his underrated SNES games, which was a resell bummer cause the value skyrocketed but also an I wouldn't have fucking sold it anyway bummer once I tried out the rom. The guy who bought it loved it as a kid and I should have played it but I'd bought it the same day.
Also cause retro game sales are super sleazy prospector filled stuff, I will say that I ran a very very clean shop and this was over 10 years ago before things got zany, things getting zany is why I got out. I scoured yard sales, old attics, closing rental shops and under all rocks and in most shrubs for the games I sold, I based my price off of the average completed sales figure on ebay, which seemed reasonable since you walked away with it right then, could test the games we had on consoles we had right there, no shipping and we let these nerds hang out and practice spedruns or do melee tournaments for free in our booth, a crowd brings a crowd but gamers suck and we want old ladies who remember their old atari to feel welcome too. Anyway, I didn't consider my own labor or time in getting these things and the goal was to get them out of attics or save em from the dump and into the hands of the nerds who cherish them, I had the occasional windfall but it was mostly a loss financially and yknow, I didn't pay myself for my labor. So I'm CLEAN
Sekiro. Perfect combat system, fantastic art direction, and all around as perfect as a game could be.