Melee: It's an infinite timesuck and your poor hands will hate you!
It's actually a wonderful game and a technological marvel for 2001.
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Melee: It's an infinite timesuck and your poor hands will hate you!
It's actually a wonderful game and a technological marvel for 2001.
I really don't understand this honestly. Why would you play a game you think is garbage?
Stockholm syndrome, sunk cost fallacy. You start a game because you think it might be fun, then after a while you realise you've played quite a lot and are still yet to have fun. Now you're in a habit of playing either still hoping it gets good soon, or fooling yourself that you are enjoying it.
This is my experience with FFXIV.
To try shying away interested parties from falling victim to the same sunken cost fallacies we're abiding to. I have 900 hours in a different space game and still don't feel competent. I love it. I tell everyone it's not great.
I had 2000+ hours in Sea of Thieves before I stopped playing. I enjoyed the multiplayer aspect - meeting new people and having long chats without big groups (max crew of 4). It also has decent pve content. But the devs did a terrible job at bug fixing and it felt like they cared more about the lore/story telling than the sandbox aspects and combat which is the core of the game.
The game I've played most that I don't recommend would have to be Ark. You really need to like a certain type of survival challenge to enjoy it, and even I didn't have much fun myself.
Star Wars The Old Republic, i mean, its a tough choice, since i really like the story and setting. And for a game of that age, the ongoing support and community are amazing. But umm, it's just a mediocre Mmorpg at best, when it comes to Gameplay.
I played this Pokemon PC game back in the day. It was a simple Windows UI game with radio buttons for selecting your attack in a turn based setting. The only graphical element was the images of pokemons on the boring gray Windows panels. I played way too much of it back then but it was basically a simple luck game with a leveling system.
Update: it was Pokemon Simulator
Lost Ark. As an MMORPG it has terrible game design and profession systems on top of extremely heavy reliance on RNG. Everything has an RNG factor, from levelling your gear up and improving skills to pointless collectibles that don't really matter to the end game. Apart from all this the devs refuse to fix the core problems of the game such as reliance on alt characters to level up your main, stupidly high grinding for materials, bugs, performance and dumb designs for raids. The new player experience is terrible so anyone coming into the game will most likely quit withing a few weeks. On top of all this the game has egregious pricing for their shop and players are encouraged to spend to power up. I have 2500 hours in this game and only continue to play it because of my friend group that I made through the game. We play together so we avoid most of the horrible pub lobby experiences and gatekeeping.
Any free to play game. TF2 was mine, I spent stupid amounts of money on it as a kid because it had the addictive loot crate dark patterns. I don't play games like that anymore.
Victoria 3. It's not even close to being in a finished state yet, but I just love watching that line go up. It's like the world's most complex Cookie Clicker game
Madden or any sports game nowadays
Dota 2
When I was young, I spent a lot of time playing Extreme Paintbrawl. I only learned years later that it had achieved notoriety as one of the worst video games of all time. Looking back it's not hard to see why. But back when it was one of the very few games we had for PC, I got a lot of enjoyment out of it.
Kingdom come deliverance. It was a rollercoaster. One of the first games I played after building a new computer. I progressed far enough and finally found that the combat was jank and the story was pretty garbage. Still have fond memories of the game though. Almost like the first time playing Oblivion ๐.