this post was submitted on 16 Jul 2023
1 points (100.0% liked)

Star Citizen

0 readers
0 users here now

A general discussion place for all things related to Star Citizen.

All game related discussion is welcome here, but if there's a specific community for the content you are about to create, try to post it in the correct one. This allows community members to filter out the types of content they want to see.

Here are the current sub-communities:

[email protected] - for in-game screenshots

[email protected] - for video related content

[email protected] - for SC bug reports

[email protected] - discussion around this Lemmy instance

[email protected] - support for this Lemmy instance

[email protected] - anything else unrelated to SC

Rules

founded 1 year ago
MODERATORS
 

I read through the transcript for the last SC Live that was posted here on [email protected] and say that Sean dropped a bomb on something they're calling Maelstrom internally.

He said they're working on a physical damage refactor that handles "how ships and characters break apart", and that they want to use this for world objects as well. Has this ever been mentioned before? Is there anything on the progress tracker related to this?

Obviously this is something that we would all love to see in the game. Getting stopped by a small twig or box when you're driving a vehicle around is frustrating and it would be great to be able to run through certain things. I just don't know if it's worth getting our hopes up that this will ever be implemented, due to the nature of the PU and how hard it would be to persist these types of changes across the server.

Also: Jareds face was priceless when Sean asked if this had been talked about before on the show ๐Ÿ˜†

Edit: This was around 1 hr 4 minutes into the video if anyone wants to check it out.

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here