this post was submitted on 02 Oct 2024
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Good stuff. I didn't get far in Ghosts of Tsushima because the open world felt very samey, but if they work on that I could probably try the sequel.

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[–] [email protected] 15 points 1 month ago* (last edited 1 month ago)

Thank fuck, that's definitely one of the game's more detrimental flaws. I hope they also work on varying their quest design more, as well as mixing up the tone of the writing and acting more frequently.

I enjoyed the beautiful locations, solid combat and often great boss fights, but the game in general was too monotone for me to be truly captivated by it. Towards the end I felt worn out by it, having to mentally steel myself to even finish it. I get that the serious samurai trope is what they're going for, but while that might work in a 2-hour movie it becomes incredibly one-note over a 50-hour game. Kenji alone is not enough to break up the flow with some variety. Especially with the gameplay being very repetitive too - so many missions are simple walk-and-talk, ride-horse-and-talk and go-to-spot-kill-mongols.

[–] [email protected] 13 points 1 month ago (1 children)

I’m always surprised Ubisoft gets so much flak when other developers are doing much the same thing.

That said, my main annoyance with Tsushima is: You’re not a hero. 99% of side quests end with the people you were helping ending up dead, and possibly some other nameless NPCs rescued. It just feels tragic.

It’s a perpetual issue where it’s easier to code in 20 more enemies than 2 or 3 more innocent, living people to have conversations with.

[–] [email protected] 3 points 1 month ago (1 children)

Mostly because Ubisoft was the company to start this shitty trend, with everyone else being a trend chaser

[–] [email protected] 0 points 1 month ago (1 children)

That doesn't really explain why Ubisoft got shat on for it, while Ghost of Tsushima often got praised into oblivion. I constantly found myself thinking that it could've just as well been a Ubisoft game, just with less content.

[–] [email protected] 2 points 1 month ago

I think it’s mostly cause of the really good gameplay, rather than the open world.

[–] [email protected] 7 points 1 month ago* (last edited 1 month ago)

Good, it's the one thing that kept me a long time from finishing the game after chapter 1. I only wrapped up the main story last week, after not having played for like 2 years lol. The main story of the game isn't even that very long actually, or at least chapters 2 and 3, and the open-world content got repetitive very quickly.