this post was submitted on 31 Mar 2024
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[–] [email protected] 22 points 8 months ago (2 children)

The amount of skills that came together to create this controller is incredible. It was so satisfying watching everything come together, I wish I could try it out.

[–] [email protected] 8 points 8 months ago

It seems like every step in the process was it's own discipline.

[–] [email protected] 4 points 8 months ago (1 children)

Be cool if he'd offer to sell them. I know of some people who'd drop $200 for it.

[–] [email protected] 6 points 8 months ago (1 children)

For sure! It seems like a decent amount of work but all the modeling is done already. The problem is that he'd have to buy an Xbox controller and the mouse for the internals, the breakaway box, and the wires which is probably close to $200 right there

[–] [email protected] 3 points 8 months ago

That's true. Kind of fubars things right there.

[–] alphapuggle 21 points 8 months ago (1 children)

This thing looks like it should be controlling a submarine

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

We already have Xbox 360 Controllers for that. Source

[–] [email protected] 8 points 8 months ago

I didn't see the files posted to also print one, but after watching the video I don't think I could even if I had them. I see why they aren't manufactured, but I want that controller so bad.

[–] [email protected] 8 points 8 months ago

Aaaaand we’re back to trackballs

[–] the_frumious_bandersnatch 8 points 8 months ago

The idea of being able to access the trackball from the front or back really is intriguing.

[–] [email protected] 5 points 8 months ago (2 children)

False, ultimate FPS controller is board+mouse

[–] [email protected] 26 points 8 months ago (2 children)

The video even concludes with that point. He was still 10-20% more accurate with a keyboard and mouse than either controller. But I thought his point about the controller being more intuitive and versatile for movement than a keyboard was interesting.

[–] [email protected] 17 points 8 months ago (1 children)

But I thought his point about the controller being more intuitive and versatile for movement than a keyboard was interesting.

Others had the same thought long ago which is why for example Razer has "gaming keypads" with analog input for movement:

https://www.razer.com/shop/keyboards/gaming-keypads

[–] [email protected] 8 points 8 months ago (2 children)

The thumb pad/joystick is not analog, it’s a standard directional pad when you pop the joystick off. I use it for four extra buttons (usually menu buttons)

That said, been using hand keyboards forEVER (Tartarus 2, Orbweaver chroma, Orbweaver, Nostromo, and some belkin one that’s basically the Nostromo) and they’re AMAZING.

[–] [email protected] 4 points 8 months ago (1 children)

I could have been fooled ! Know of any one of those that sports an analog stick ?

[–] [email protected] 3 points 8 months ago (1 children)

I don’t! I wish I did, but to be honest it wouldn’t feel good to play with a controller like tusk and your thumb. I’ve played SNES games with my thumb and it felt… wrong.

Still, these hand keyboards are SO GOOD. I wish lore companies made them. The ergonomics of the Tartarus 2 are perfect, and it’s so nice to have one big profile and not have to fuck with keybinds in-game, ever.

[–] [email protected] 3 points 8 months ago

Yea I was hoping I could have the best of both worlds but if the stick isn't analog it's all moot. Thanks for your feedback. I'll probably keep using my macropad for the time being

[–] [email protected] 3 points 8 months ago (1 children)

The Razer website says something about analog inputs using light sensors.🤷

[–] [email protected] 2 points 8 months ago (1 children)

Oh! That refers to the keys. They’re like… pressure sensitive on the new one, which is neat! I have the Tartarus v2, which has standard keys. The thumb stick is a standard D-Pad on em both, though.

[–] [email protected] 2 points 8 months ago (1 children)

A stick being only a standard d-pad is kinda dumb...

[–] [email protected] 1 points 8 months ago

FULLY agree. You can pop it off and use the DPad as a… DPad, though, which is what I’ve always done.

…except for the Orbweaver Chroma, which has a non-removable 8-direction joystick, which is VERY dumb.

[–] [email protected] 4 points 8 months ago

I wonder how much default exposure plays in.

As in, the default computer experience is m kb. So you have tons of passive practice, just doing normal computer stuff.

So the fairest comparison would require impossible things, like raising someone to use a controller like this an equal amount to m+kb, over the same developmental years, etc

[–] [email protected] 5 points 8 months ago (1 children)
[–] [email protected] 1 points 8 months ago (2 children)

What did you think of the Steam Controller?

[–] [email protected] 3 points 8 months ago

It's definitely interesting, but it's obviously not as abstract as PyottDesign's controller.

[–] [email protected] 2 points 8 months ago

Flick stick + Gyro is imo better on the SC but it also has a longer learning curve

[–] [email protected] 4 points 8 months ago (1 children)

Reminds me of that gross, weird controller in that movie 'eXistenz'

[–] [email protected] 2 points 8 months ago

Lol amazing! That was such a bizarre movie. Those fleshy controllers with the nipples are so unsettling.

[–] [email protected] 4 points 8 months ago (2 children)

We already have a gyro, why would we downgrade?

[–] [email protected] 5 points 8 months ago (1 children)
[–] [email protected] 2 points 8 months ago

that would be really cool.

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

sigh all this work and they didn’t put in gyro?

Something tells me the person who made this doesn’t actually love playing multiplayer shooters with a controller, they just wanted a cool project to show off their DIY skills.

[–] [email protected] 1 points 8 months ago* (last edited 8 months ago)

I think this track ball setup would be better suited for more 3d games involving flight, underwater exploration, space travel, etc. At the end of the day, shoulder+wrist will always beat thumb when it comes to aiming in shooters, but this seems like it would really open up dynamic movement in a way standard controllers and mice can't. Id love to hear feedback after playing something like subnautica.