this post was submitted on 13 Oct 2023
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Actually, resulting volume amplitude from pc speaker can be tweaked by using pulse-width modulation (PWM) techniques. It does not work that well with cheap moving-iron pc speaker but still possible to play PCM waveforms with this trick. Some DOS software like games such Pinball Fantasies or MOD players like Inertia Player supported this.
Most classic 1-bit pc speaker info just has codified frequency and time on and off programmatically, so it is suggested to find non-pcm and unlikely varying, non-standardized ways to store this information. 1-bit does not have some specific shape, unless you imagine a square waveform but actually on an analog signal it is far for being real square due to vibration, so you get the Gibbs phenomenon represented by Fourier series primitives (all sounds are just a combination of sine wave harmonics). But you don't throw those primitives to the digital controller, it is just the natural analog resulting effect of sound from digital information.
thanks. do you know any software that could do play the PC speaker while reducing amplitude, or possibly existing code examples to create this myself? I know of libraries that can beep at different frequencies and lengths, but not with different volumes.
After a quick search engine visit looking for "pwm pc speaker linux", the couple first results seem promising (I didn't test them, however):
https://github.com/xdsopl/pcspkr
https://unix.stackexchange.com/questions/353558/playing-arbitrary-pcm-sound-throught-the-pc-speaker