this post was submitted on 18 Sep 2023
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I understand where the C# devs are coming from, but many of these unity devs experimenting need to understand C# was hardly a consideration before microsoft earmarked funds to push and develop support for the language in the engine.
I'd be heartbroken if gdscript was ever dropped for improved C# support, games are much more fun to write in gdscript. I hope both languages can become more integrated and performent without the sacrificing of the other.
I primarily write in C#, but I really like having GDScript in my pocket for when I need something done quickly or simply.
Yeah, I don't want GDscript to end up like Unityscript or boo-lang on unity.
After programming in gdscript for a couple of years I don't want to have to go back to C# ever again.
Unity also started out that way, but they dropped their Python-like and JavaScript-like languages after they realized that nobody used them. There wasn’t so much as a blip after that announcement, indicating that they were totally right on that.