this post was submitted on 13 Sep 2023
100 points (96.3% liked)

Programming

17555 readers
387 users here now

Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!

Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.

Hope you enjoy the instance!

Rules

Rules

  • Follow the programming.dev instance rules
  • Keep content related to programming in some way
  • If you're posting long videos try to add in some form of tldr for those who don't want to watch videos

Wormhole

Follow the wormhole through a path of communities [email protected]



founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 27 points 1 year ago (2 children)

It's retroactive and it's not based on sales, it's based on installs. So for example, I purchase a game on steam and I own a PC, a steam deck, and I have a kid with a PC. That's 3x the fees for one sale even though I can only play it on one device at a time. Maybe I get bored of the game and uninstall it. A year later I want to play it again, there's a new fee for the same sale and PC that unity gets.

[–] [email protected] 15 points 1 year ago (1 children)

From what I understand there is also a risk that pirated copies could count. It's hard to see how Unity can effectively defend against it.

[–] [email protected] 8 points 1 year ago (1 children)

It's clear that they haven't bothered to actually think any of this through.

[–] [email protected] 6 points 1 year ago

Or they have but the potential profit outweighs potential negative PR.

[–] [email protected] 6 points 1 year ago* (last edited 1 year ago) (1 children)

Now imagine someone makes a program that repeatedly installs and uninstalls the game. They let this program run all day every day. They also give the program to their friends or post it online.

[–] [email protected] 3 points 1 year ago

Unity says they have measures against this, but that then smells of spyware. How would they know how many times a game has been installed without that?

Unity may say they have a solution to that too, but no matter the implementation, bad actors will find a way to exploit it.