this post was submitted on 08 Oct 2024
78 points (97.6% liked)

Godot

5906 readers
1 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

There's been surprisingly little fanfare for this but I guess most of the Godot community are hobbyists anyways.

Prices: https://www.w4games.com/w4consoles

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 10 points 1 month ago (6 children)

I always thought it was kind of ridiculous to gatekeep console development behind a paywall like this. With godot, there's even another layer to this since godot philosophically opposes integrating any kind of console compiler into their environment bcz of the licensing behind it. Hence this solution, which I'm even less of a fan of than the unreal model.

[–] popcar2 19 points 1 month ago (1 children)
[–] [email protected] 5 points 1 month ago* (last edited 1 month ago) (1 children)

Appreciate the link. I've read it before. I understand why they chose to do it, I just disagree with it personally.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago)

The only other legal option is to cede console porting to someone else. This is the best option, legally.

load more comments (4 replies)