this post was submitted on 02 Oct 2024
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I think it's a bit of a stretch to describe games with loading screens of that kind (whether disguised as choke points or not) as open worlds. Sure, they might allow more freedom than a game that stays on rails for every step of the journey, but to me, "open world" suggests something more.
Continuity while exploring the landscape, unimpeded by artificial barriers or immersion-breaking interruptions, is a big part of it.
Almost as important is that the world be interesting and diverse enough that I would want to spend my time exploring it. This is one of Skyrim's great strengths: It's full of unique things to discover, most of which aren't marked on the map (except sometimes when you're already there), and some don't even stay in the same place. It ensures that exploring the world and paying attention is rewarding and satisfying. The Witcher 3, on the other hand, is weak in this area: Its world is mostly open, but practically everything in it is a copy/paste instance of a handful of events, and clearly marked on the map. Exploration quickly becomes a tedious exercise in running from dot to dot, doing the same few things over and over again. It doesn't deliver the satisfaction I expect from an open world game. In a world like that, I get bored fast.