this post was submitted on 24 Sep 2024
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What macros or attributes provide serialization in C++?
My bad, that's on me, it looks like the C++ libraries I found use either templates or boost's reflection. There might be a way to do it with macros/metaprogramming but I'm not good enough at C/C++ to know.
I'm learning rust and C at the same time and was mixing up rust's features with C's. Rust's answer to reflection is largely compile-time macros/attributes and I mistakenly assumed C's attributes worked similarly since they have the same name.
Ah. Rust's macros and the C preprocessor's exist in vastly different universes. The C preprocessor is literally just a fancy programmatic copy-and-paste tool. Rust macros read the input source code and then execute other source code (the macro definition) to generate new source code that the compiler then reads.
I love Rust, but Rust macros are arguably more of a footgun than compile-time reflection would be, and as amazing as
serde
is (and no, there's nothing comparable in standard-compliant C++ yet), there's a strong argument that compile-time reflection would be a preferable technique for deriving serialization, argument-parsing, and similar feature.