this post was submitted on 26 Aug 2024
546 points (96.6% liked)
Games
32928 readers
1173 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Globulation2 brings a new type of gameplay to RTS games. The player chooses the number of units to assign to various tasks, and the units do their best to satisfy the requests. This allows players to manage more units and focus on strategy rather than on micro-management.
It's actually quite old and has gone through stretches of inactivity, but appears to be kept in working order in its git repo, and recently has been getting maintenance patches.
How are you getting upvotes? People like it but haven't heard of it? I want to upvote... but by the rules of the thread I have down-voted you.
I really like the non-micro-management mechanism of Globulation 2, though I seem to remember it's a bit awkward sometimes in how it makes combat work.
And balancing upgrades to not run out of food, I'm not so sure about. I want to upgrade my globs! Always! Then they starve!
The last few times I've installed it, though, I always get early segfaults, usually before I can finish a game. Hope it can get some dev love.
Yeah never heard of it and seems like it fit the point of the post so I had to upvote it.
I would imagine that's exactly the point.