this post was submitted on 15 Aug 2024
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[–] [email protected] 4 points 3 months ago* (last edited 3 months ago) (1 children)

I don't keep up with unity much, but I do know they were using Mono for the longest time, which wouldn't have the same restrictions as the newer "Core" runtimes. I think their efforts to catch up were called CoreCLR, that might be a lead to how their progress is.

Edit - some research and to explicitly answer your question: maybe. The unity team has built a custom compiler and bindings to bridge the gap between their APIs and newer .NET versions. They're essentially supporting parallel build/export pipelines, while Godot is trying to keep it simple and inline with what Microsoft provides.

[–] [email protected] 2 points 3 months ago

Thanks for that information, it was in line with what I suspected.