this post was submitted on 08 Jul 2024
651 points (96.0% liked)

Games

31990 readers
2 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

This really does not sound healthy. The game is released, for a certain amount of money. If people don't like what they get for their money, they simply should not buy it.

But by now gamers have been so trained to expect to endless content treadmills and all their ilk like mtx and battle passes that publishers/developers get egged on if they don't work on their game 24/7 and forever.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 22 points 4 months ago (4 children)

A good game will stand on its own merits. It will be complete and self-contained at launch. And any DLC released later will have been planned from the very start.

Endless updates is just another word for cosmetic micro-transactions and an excuse to make you keep the game online all the time.

[–] derpgon 14 points 4 months ago (3 children)

Meanwhile Terraria: "So we are releasing this last final update, but you can expect bugfixes for the next two years, and a last last final, followed by finally last last final updates in the following two quarters"

[–] [email protected] 1 points 4 months ago (1 children)

"And at some point we'll open source it" I think Redigit said that, and then he gave a small fortune to Godot and MonoGame.

[–] derpgon 1 points 4 months ago

Holy shit, he said that? What a legend.

load more comments (1 replies)
load more comments (1 replies)