this post was submitted on 04 Jun 2024
68 points (94.7% liked)
Games
31990 readers
1 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Honestly, GW2 is the kind of MMO I'd play on the deck if it was compatible with a controller. It has everything to make a great controller MMO... Except the controlller support.
I set up a pretty workable controller config that I played with for like two months, but even with many hours invested in fine tuning it I just felt like I was fighting the game’s UI and I gave up.
What’s really frustrating is that the game is totally playable with a controller. ANet just needs to update the menus and it would be a fantastic experience.
Same. I tried, but gave up pretty quick.
Try this config. I posted about it above. It's worked well for me to the point I'm no longer even comfortable playing GW2 on a keyboard, I'm able to react much more quickly to everything with the gamepad setup. Most important thing is always use action camera for combat and general exploration unless you specifically need the mouse for something.
I had a setup that turned on the action camera when I put my thumb on the steam decks left stick, so I was always in normal mode unless I was actively looking around or moving.
It was pretty natural and the best experience I came up with, but I still felt like it was a compromise I was frustrated to have to make.